7 Haziran 2016 Salı
Kadir Mert Okumuş
Despite the fact I worked with Unity coding before, I have never attempted such a complex design with multiple scripts. Our earliest design used to have arrow controls and fixed camera angles, we improved on that and introduced a FPS camera control with mouse. Cheating code was espacially hard because of unity integrated C# coding. I had to find the class inside a script of a game object whose grandchild game object has a collider component that is detected during successful cheating. Also I took the freedom and implemented some features like "cheating memory" and "cheat sheet". Memory limits the amount of information a person can cheat from anyone at one glance, player also has to convert this memory to grade by looking at his own paper. Space bar brings forth a cheat sheet under the table, you are also limited by the memory for the cheat sheet however since you can look at your exam and cheat sheet at the same time, memory instantly gets turned into grade. Also to be able to fully use the cheat sheet, player has to further look into the paper, for example if you pulled the paper for 10 cm and converted all into the grade, cheat sheet wont yield any memory nor grade for first 10cm, and you must pull the paper more and risk getting caught. I shared these ideas with my other group members and they loved them. Coding for these was more of a fun challange rather than a complication.
6 Haziran 2016 Pazartesi
First Try
When we first made the game, we had very hard time to adjust the teacher. At first he always fall down from the edge of the game, we just guessed he couldn't stand against the stress of being a teacher who watches the exam. Later we solve that problem with adjusting the codes. Later we made user tests for five different players. All of them has few common points such as, the game is very easy, lots of open gates to players can cheat, the cannot see or hear the teacher. We also ask them several questions after the user test, which are:
1- Oyun hakkında ne düşünüyorsunuz?
1- Oyun hakkında ne düşünüyorsunuz?
2- Eksik gördüğünüz şeyler neler?
3-Bir daha oynar mısınız?
4-size 10 ₺ verilse bu oyunu 1 saat daha oynar mısınız?
5- Nasıl bir değişiklik olursa bu oyunu 1 saat daha oynarsınız?
6- Oyun deneyiminiz nedir?
7- Bu deniyim sizce nasıl daha iyi bir hale getirilir?
8- Bir oyun platformunda bu oyunu görseniz oynar/alır mıydınız?
9- Ne yapacağınızı/hedefinizi anlaya bildiniz mi?
10-Ne kadar sürede anladınız?
11- Heyecanlandınınız mı?
12-Sizi nasıl daha panik bir ruh haline sokabilirdik?
13- VR/Oclusust kullanıldığı vakit daha çok heyecanlanacağınıza inanıyor musunuz?
14- Oyunu oynarken nasıl bir strateji izlemeyi seçtiniz?
15-Nasıl zorluklarla karşılaştınız?
16- Gerçek hayatla kıyasladığınız vakit hareketleriniz nasıl değişti?
17-Eğlendiniz mi?
Then we started to look new ways to entertain our fellow players.
Final
For the final first of all we needed to correct our mistakes from first try. We made a visible teacher and students, also we add foot steps to teacher, and some back ground music. Later Also we made some new events to game for example we add cheat sheet and also players cannot gain points when you just look other people's papers, from now on you have an memory limit for cheating. With this new adding we believe that game become more realistic and harder. Because of that players will feel little more challenging and probably they will wanted to play again.
Sarp Erginbilgiç
As one of the group members I felt very challenging the creating the sitting and standing men. Maybe it wasn't that hard but I spend pretty long time when try to learn "Blender" sometimes it was so mix I had to start over and over again. But in the end I created "Low-Poly" men. Yes maybe they are little bit ugly but they are carry our signature.
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